> > Now for the real-live problem: your solution is not stable,
> > i.e. when I request a hint and then play it, and then
> > request another hint there sometimes the hint just
> > suggests the undo of the previous hint -> loops.
I'd guess patsolve would have this problem too. So I'd agree: when the
user wants a hint, solve the game (or have already solved it while the
user was thinking), and give him the first move -- then if he wants
another hint use the same solution -- but when the user makes a move that
is NOT equal to the current hint, resolve the game from that point. The
user might see that the best hint on the next move is to undo his move,
but hey, that's the user's problem.
Dr. Tom Holroyd
simplify
Received on Wed Feb 14 2001 - 23:02:37 IST