Shlomi Fish wrote:
>
> On Thu, 5 Apr 2001, Stephan Kulow wrote:
>
> > You need more. You need to know the places of the piles and the rules
> > for
> > the piles. You would need to provide quite a bunch of generic algorithms
> > for
> > rules and hints if you want to get to 350. 350 different variants of
> > freecell
> > is perhaps a bit boring for the average user - even though you had
> > something
> > to learn for almost every day in the year :)
> >
>
> Notice the type field which specifies the type of the game. Type can be
> "freecell" or "spider" or anything else which is appropriate.
>
But this is too general. To build 350 different games, I'm sure you have
to collect from different types. I guess, Marcus can tell more about it
Greetings, Stephan
--
People in cars cause accidents. Accidents in cars cause people.
Received on Thu Apr 05 2001 - 05:26:53 IST