On Thu, 5 Apr 2001, Stephan Kulow wrote:
> Shlomi Fish wrote:
> >
> > On Thu, 5 Apr 2001, Stephan Kulow wrote:
> >
> > > You need more. You need to know the places of the piles and the rules
> > > for
> > > the piles. You would need to provide quite a bunch of generic algorithms
> > > for
> > > rules and hints if you want to get to 350. 350 different variants of
> > > freecell
> > > is perhaps a bit boring for the average user - even though you had
> > > something
> > > to learn for almost every day in the year :)
> > >
> >
> > Notice the type field which specifies the type of the game. Type can be
> > "freecell" or "spider" or anything else which is appropriate.
> >
> But this is too general. To build 350 different games, I'm sure you have
> to collect from different types. I guess, Marcus can tell more about it
>
Just a side note: some of the 350 games of Pretty Good Solitaire were
invented by its author. Well, that's one way to add more games, but I
would not brag about it too much.
Actually, I did look over the various games available in PySol. Most of
them looked pretty similiar: you had to build sequences and stuff like
that.
Regards,
Shlomi Fish
> Greetings, Stephan
>
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----------------------------------------------------------------------
Shlomi Fish shlomif_at_vipe.technion.ac.il
Home Page:
http://t2.technion.ac.il/~shlomif/
Home E-mail: shlomif_at_techie.com
A more experienced programmer does not make less bugs. He just realizes
what went wrong more quickly.
Received on Thu Apr 05 2001 - 07:54:10 IST