Well, I encountered a relatively minor bug that causes a segfault if
-opt was specified, and the maximal iterations number specified on
the command line was greater than the number of iterations it took
to solve the game, but lesser than the number of iterations it took
to optimize it too.
I fixed it, so now nothing segfaults, and I released a new minor
version. This problem can affect Freecell implementations that
embedded it, assuming they used the solution path optimization
option.
Regards,
Shlomi Fish
----------------------------------------------------------------------
Shlomi Fish shlomif_at_vipe.technion.ac.il
Home Page:
http://t2.technion.ac.il/~shlomif/
Home E-mail: shlomif_at_techie.com
A more experienced programmer does not make less bugs. He just
realizes what went wrong more quickly.
Received on Fri Sep 28 2001 - 10:28:32 IST