Well, I encountered a relatively minor bug that causes a segfault if
-opt was specified, and the maximal iterations number specified on the
command line was greater than the number of iterations it took to solve
the game, but lesser than the number of iterations it took to optimize it
too.
I fixed it, so now nothing segfaults, and I released a new minor version.
This problem can affect Freecell implementations that embedded it,
assuming they used the solution path optimization option.
Regards,
Shlomi Fish
----------------------------------------------------------------------
Shlomi Fish shlomif_at_vipe.technion.ac.il
Home Page:
http://t2.technion.ac.il/~shlomif/
Home E-mail: shlomif_at_techie.com
A more experienced programmer does not make less bugs. He just realizes
what went wrong more quickly.
Received on Sat Sep 29 2001 - 15:47:27 IST