Hi. Here follows an example of a printed freecell solution that comes out of
my solver. It's rather spare, as this is what I send to people who ask about
a game. For my own use, a printed solution shows much more information about
the types of moves, tactics, strategies etc.
This particular solution is for MS deal 164, zero freecells. It contains 54
moves, which is the shortest possible solution for this game using MS moves.
There are very large numbers of 54 move solutions to this game; this one
happened to be the first one that popped out. If you play out the game, some
individual moves may seem superfluous. But my solver reported that no
solution is possible in 53 moves.
Data: The solution has a row of five columns, ten moves each column. Each
move has these data:
move number, card, from, to. The card can be a single card - S9 is Spade 9,
CT is Club 10. Or it can be a sequence - "-3" is a three card sequence.
"From" can be a column number or 'f' (freecell), "to" can be a column number
or 'f' or 'h' (homecell). (No freecells in this game, of course.)
This format has been useful for me. It is not compact enough for MK's
website, and it doesn't meet Dr. Tom's criterion of avoiding column numbers.
Discuss these things if you will. Suggest improvements, or offer a complete
redesign.
Mon Dec 17 23:25:03 2001 164-164 (1),0
SA: HORNE VSS Y 2sFCe,NO HCHS 2097152 NPL:71
Game 164, 0 FCs
01 S6 1 7 11 C4 6 7 21 S9 6 5 31 CT 2 8 41 D6 5 h
02 S2 1 5 12 S8 6 1 22 -2 1 3 32 SJ 2 6 42 -2 1 5
03 H5 1 7 13 H3 5 7 23 -3 8 5 33 DT 2 6 43 -3 4 8
04 S5 1 2 14 D6 3 5 24 -5 7 3 34 D5 2 4 44 -4 3 8
05 S3 6 h 15 SQ 6 3 25 -5 5 4 35 CQ 7 2 45 S6 3 h
06 S4 6 h 16 DJ 8 3 26 -6 4 5 36 D9 7 8 46 D7 3 h
07 S5 2 h 17 CJ 8 4 27 -3 2 1 37 C2 7 3 47 C9 4 6
08 C5 8 2 18 -2 5 8 28 C6 2 7 38 D3 7 h 48 -4 3 2
09 D4 8 2 19 S9 5 6 29 HQ 4 6 39 D4 1 h 49 -2 3 1
10 H9 6 1 20 ST 5 3 30 -2 7 4 40 D5 4 h 50 SK 4 7
51 H8 4 6
52 H4 4 5
53 HK 3 4
54 CK 3 5
Bill Raymond
Received on Tue Dec 18 2001 - 00:14:43 IST