The win rate for standard zero-freecell play is actually about
0.2%. For relaxed zero-freecell (what larrysan45 calls
"sequence move unlimited"; i.e., groups of cards in sequence
are allowed to be moved regardless of number of empty freecells),
the win rate is about 5.5% (details in the FAQ at
<
http://www.solitairelaboratory.com/fcfaq.htm>). But KingOnly
will drop the win rate greatly, I suspect, because zero-freecell
play depends heavily on using empty columns to break up packed
columns. I do not believe Danny A. Jones has tackled this
scenario yet.
Michael Keller
FreeCell FAQ
Solitaire Laboratory
--- In fc-solve-discuss_at_yahoogroups.com, "Adrian Ettlinger"
<aettlinger_at_...> wrote:
>
> Hi Freecell group:
>
> Back when I was working actively on Freecell, I set up to run
> automatically analyses of thousands of deals with all numbers of
freecells,
> including zero. There was a very definite percentage of deals,
like maybe
> on the order of 2%, that were solvable. I don't have my statistics
readily
> at hand.
>
> Best regards, ------------------Adrian Ettlinger
>
> ----- Original Message -----
> From: "larrysan45" <larrysan45_at_...>
> To: <fc-solve-discuss_at_yahoogroups.com>
> Sent: Tuesday, April 03, 2007 2:13 AM
> Subject: zero freecells
>
>
> Any suggestions on solving zero freecells, empty stacks filled by
> kings, sequence move unlimited. Using the parallel solver I do not
find
> any solvable boards and using the solver on a board I solved from
> Freecell Wizard produces "I cannot solve this board" result.
>
Received on Tue Apr 03 2007 - 10:41:09 IDT