----- Original Message -----
From: "Shlomi Fish" <shlomif_at_iglu.org.il>
To: <fc-solve-discuss_at_yahoogroups.com>
Sent: Monday, March 30, 2009 10:38 AM
Subject: Re: Release 2.20.0 is available now with an installer for Windows
>
> My solver gives an API (as it is compilable as a dynamic or static library),
> and a command-line interface that are both available for use by any interested
> party. It exposes a lot of functionality that is not directly available with
> its FC-Pro integration, and many people may find it more convenient. The
> Windows package is just the binaries of the source, that is also downloadable
> from http://fc-solve.berlios.de/, and can be studied, modified, re-
> distributed, and almost any other acceptable use.
>
> I should note that Freecell-Solver-2.20.0 has progressed beyond its release
> that was integrated into the latest version Freecell Pro, and so it is
> advisable to use it instead.
>
>>
>> Is it merely an example of your programming
>> standards and practices, or is it a free cell solver
>> with significant added value in its own right?
>
> See above. Its API and CLI may allow things that the FC-Pro integration (or
> any other embedding of it) may not allow, and so may prove useful to
> interested users or developers.
>
>>
I'm afraid your explanation is too vague for me.
I have no idea what your solver's solution times
for hard games would be, its average solution
length, its speed over a range of games, and its
percentage of false negatives or intractables.
A few more concrete reasons for why anyone
would want to work with it would be helpful.
Also, does your solver only work standalone?
Or is it integrated with a free cell player, so that
games can be interactively reviewed and layouts
input and output?
Received on Mon Mar 30 2009 - 11:25:35 IDT