On Wed, Apr 1, 2009 at 10:54 PM, Gary Campbell <gary_at_numin8r.us> wrote:
> Again, I appear to have been skipped by a posting, but I wanted to
> comment on this statement by JG.
> > The player was later extended to some huge number
> > of games (I forget how many) but to my knowledge it has not been proven
> that
> > they are all unique.
>
> The game # is a seed to a random number generator that has a cycle of
> 2**33. .........
> order 33 bits of the result as the next seed. ------ I hope I have this
> right!
>
>
Very interesting Gary. Although I studied Maths at University I was
hopeless at Analysis and Number Theory. So I have never approached a
problem like this from the theory end, always the brute force end. It
therefore seems for a 64K game space (16 bit game numbers) I was on a wild
goose chase, I should have paid more attention to my number theory or met
you sooner. Still it was fun at the time, and I just love to write
assembler code. It usually takes me half a dozen or so test runs to debug C
code after clean compile, but my Assembler (IBM S/370) is normally just the
one test after clean compile.
--
JG
Received on Fri Apr 03 2009 - 08:44:46 IDT