On Friday 15 May 2009 23:40:12 Alex Deucher wrote:
> On Fri, May 15, 2009 at 4:33 PM, Shlomi Fish <shlomif_at_iglu.org.il> wrote:
> > Hi all!
> >
> > I became introduced to general-purpose GPU programming here:
> > http://tech.groups.yahoo.com/group/extremeprogramming/message/148167 ,
> > and it piqued my interest. Now, I maintain http://fc-solve.berlios.de/
> > which is a solver for certain variants of Solitaire card games written in
> > ANSI C, and I was wondering if it was feasible to port it to run on my
> > ATI Radeon HD 2600.
> >
> > I visited the following page on the wikipedia -
> > http://en.wikipedia.org/wiki/GPGPU and while I didn't thoroughly read it,
> > I saw a link there to http://developer.amd.com/GPU/Pages/default.aspx
> > which contains many links to different libraries, but without too much
> > explanation of the purpose and intent of all of them.
> >
> > So my question is: assuming I want to port fc-solve to run on GPUs, how
> > should I start? And would it be at all possible with my hardware? And I'm
> > using Linux, of course.
>
> The documentation on the 3D engine and shader instruction set is
> available. For quick fun you could hack something into r600_demo[0],
> but longer term, you'd probably want to create an OpenCL front end for
> gallium in mesa.
>
Thanks for all these pointers.
Regards,
Shlomi Fish
--
-----------------------------------------------------------------
Shlomi Fish http://www.shlomifish.org/
Freecell Solver - http://fc-solve.berlios.de/
God gave us two eyes and ten fingers so we will type five times as much as we
read.
Received on Sat May 16 2009 - 03:22:56 IDT