I ran SLOCCount on an export of the trunk now and got this:
{{{{{{{{{{{
SLOC Directory SLOC-by-Language (Sorted)
23566 fc-solve ansic=17345,perl=5038,sh=457,python=414,ruby=224,
cpp=88
3896 ext-ifaces ansic=3725,perl=163,ruby=8
3779 Games-Solitaire-Verify perl=3774,sh=5
0 CVSROOT (none)
Totals grouped by language (dominant language first):
ansic: 21070 (67.44%)
perl: 8975 (28.73%)
sh: 462 (1.48%)
python: 414 (1.33%)
ruby: 232 (0.74%)
cpp: 88 (0.28%)
Total Physical Source Lines of Code (SLOC) = 31,241
Development Effort Estimate, Person-Years (Person-Months) = 7.42 (89.06)
(Basic COCOMO model, Person-Months = 2.4 * (KSLOC**1.05))
Schedule Estimate, Years (Months) = 1.15 (13.77)
(Basic COCOMO model, Months = 2.5 * (person-months**0.38))
Estimated Average Number of Developers (Effort/Schedule) = 6.47
Total Estimated Cost to Develop = $ 1,002,543
(average salary = $56,286/year, overhead = 2.40).
SLOCCount, Copyright (C) 2001-2004 David A. Wheeler
SLOCCount is Open Source Software/Free Software, licensed under the GNU GPL.
SLOCCount comes with ABSOLUTELY NO WARRANTY, and you are welcome to
redistribute it under certain conditions as specified by the GNU GPL license;
see the documentation for details.
Please credit this data as "generated using David A. Wheeler's 'SLOCCount'."
}}}}}}}}}}}
I noticed the $ 1,000,000 landmark approaching for a while now and was
expecting it, and now it was reached.
Of course, it's not the quantity that counts - it's the quality.™
Regards,
Shlomi Fish
--
-----------------------------------------------------------------
Shlomi Fish http://www.shlomifish.org/
Understand what Open Source is - http://xrl.us/bjn82
God gave us two eyes and ten fingers so we will type five times as much as we
read.
Received on Sat May 30 2009 - 13:23:20 IDT