And, of course, your Deal #1003256 (8x0), maybe the all time best example of the need to organize two suits in columns so that they can be moved home.
For my money, this game is a truly great example of complex move sequences. Many thanks for pointing it out to me (some time ago). -Gary Campbell
From: dannyjones183
Sent: Tuesday, August 21, 2012 9:25 AM
To: fc-solve-discuss_at_yahoogroups.com
Subject: An 8x2 Solution to Deal #15451
There are so many FreeCell deals to consider, it's often that only the existence of a solution is considered. However, I find the solutions to be interesting as well; i.e., periodically stopping to smell the roses. In 8x4 mode, solutions often qualify as "routine" in their complexity. However, the discussion on 8x2 puzzles prompted me to see why my solver was working harder to solve them. Did the solutions simply need more of the typical moves, or did they need a higher percentage of complex moves? Take this puzzle for example:
#15451 Attempt: 1 NumFcs=2 (WKR Super) 63 moves
23 2a 2b 28 68 61 46 48 42 43
42 46 47 b2 34 a2 3a 43 5b 54
58 b8 24 25 23 a2 8a 78 27 25
37 57 5b 53 12 14 15 15 ah 62
12 31 31 6a 6h 62 68 52 82 13
73 71 75 a7 15 81 76 86 74 76
85 34 36
#15451 Attempt: 2 NumFcs=2 (FCPro loadable)
23 2a 2b 28 68 61 46 48 42 43
42 46 47 b2 34 a2 3a 43 5b 54
58 b8 24 25 23 a2 8a 78 27 25
37 57 5b 53 15 12 52 14 15 15
ah 62 12 31 31 6a 6h 62 68 52
85 86 56 85 82 52 62 15 16 56
15 13 53 63 71 75 15 71 73 13
53 75 76 56 75 71 51 61 75 a7
15 86 81 61 76 86 74 76 85 37
38 78 37 34 74 84 36
There are: numerous instances of multi-card moves that split long and short chains of alternating suits, the 3C moved multiple times to a freecell, pairing of suits so that two suits could be played early to the home cells, and leaving the 4C in a freecell to limit the number of cards moved in a subsequent multi-card move -- (b2 34 a2) instead of (b2 a2 34).
Received on Tue Aug 21 2012 - 09:49:50 IDT