Probably 27 until WKR becomes the standard for Automoves. However, when I benchmark my solver I use WKR to tabulate the minimum, medium, and maximum solution lengths of games 0-999. Always making the WKR move seems a reasonable thing for a solver to do, whether it’s counted or not.
If you want solutions that play out on popular FreeCell Players, you probably have to stick with Horne Automoves.
One final thought: There is probably a difference between Horne and WKR with respect to shortest solutions. I can imagine two games such that using Horne vs. WKR, game A has a shorter solution than B vs. a longer solution than B, if you catch my drift. And this could occur either way. It’s harder to imagine a WKR solution being longer than a Horne solution for any given game, however.
-Gary
From: dannyjones183
Sent: Monday, October 22, 2012 9:32 AM
To: fc-solve-discuss_at_yahoogroups.com
Subject: Move Count
Here is a short solution for deal #606313 with WKRaymond automoves not being listed.
#00606313 Attempt: 1 NumFcs=4 (WKR Super) 17 moves
43 63 5a 18 7b 2h 46 34 2c 1d
31 34 32 56 53 83 85
~~~~~ 0 0
Here is the solution with the WKRaymond automoves appended to the individual moves.
#00606313 Attempt: 1 NumFcs=4 (WKR Super) 17 moves
43
63
5a 8h
18
7b 6h 6h 4h
2h 4h
46
34
2c
1d
31
34 1h 2h
32 7h
56
53 dh
83
85 7h
~~~~~
Here is the solution in a compact format for loading into FcPro.
#00606313 Attempt: 2 NumFcs=4 (CVT FcPro) 27 moves
43 63 5a 8h 18 7b 6h 6h 4h 2h
4h 46 34 2c 1d 31 34 1h 2h 32
7h 56 53 dh 83 85 7h
~~~~~
Now for my question. How many moves should be assigned to this deal?
Received on Mon Oct 22 2012 - 10:21:59 IST