| CanonizeState(int NumberOfFreecells, int NumberOfStacks) | FCSDebugStateWithLocations< StateWithLocation > | |
| Compare(const FCSStateWithLocations *State) | FCSDebugStateWithLocations< StateWithLocation > | |
| Copy(FCSStateWithLocations *State) | FCSDebugStateWithLocations< StateWithLocation > | [virtual] |
| EmptyFreecell(int Freecell) | FCSDebugStateWithLocations< StateWithLocation > | |
| FCSDebugStateWithLocations() | FCSDebugStateWithLocations< StateWithLocation > | |
| FlipStackCard(int Stack, int Card) | FCSDebugStateWithLocations< StateWithLocation > | |
| GetFoundation(int Foundation) | FCSDebugStateWithLocations< StateWithLocation > | |
| GetFreecellCard(int Freecell) | FCSDebugStateWithLocations< StateWithLocation > | |
| GetFreecellCardNumber(int Freecell) | FCSDebugStateWithLocations< StateWithLocation > | |
| GetFreecellCardSuit(int Freecell) | FCSDebugStateWithLocations< StateWithLocation > | |
| GetStackCard(int Stack, int Card) | FCSDebugStateWithLocations< StateWithLocation > | |
| GetStackCardNumber(int Stack, int Card) | FCSDebugStateWithLocations< StateWithLocation > | |
| GetStackCardSuit(int Stack, int Card) | FCSDebugStateWithLocations< StateWithLocation > | |
| GetStackLength(int Stack) | FCSDebugStateWithLocations< StateWithLocation > | |
| GetState() | FCSDebugStateWithLocations< StateWithLocation > | |
| IncrementFoundation(int Foundation) | FCSDebugStateWithLocations< StateWithLocation > | |
| m_State | FCSDebugStateWithLocations< StateWithLocation > | [protected] |
| PopStackCard(int Stack, FCSCard *Card) | FCSDebugStateWithLocations< StateWithLocation > | |
| PushCardIntoStack(int DestStack, FCSCard *Card) | FCSDebugStateWithLocations< StateWithLocation > | |
| PushStackCardIntoStack(int DestStack, int SrcStack, int SrcCard) | FCSDebugStateWithLocations< StateWithLocation > | |
| PutCardInFreecell(int Freecell, FCSCard *Card) | FCSDebugStateWithLocations< StateWithLocation > | |
| SetFoundation(int Foundation, char Value) | FCSDebugStateWithLocations< StateWithLocation > | |
| ~FCSDebugStateWithLocations() | FCSDebugStateWithLocations< StateWithLocation > | [virtual] |