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FCSIndirectStateWithLocations< StateWithLocation > Member List

This is the complete list of members for FCSIndirectStateWithLocations< StateWithLocation >, including all inherited members.

CacheStacks(AFCSGenericStackStorage *Storage, int StackNumber)FCSIndirectStateWithLocations< StateWithLocation >
CanonizeState(int NumberOfFreecells, int NumberOfStacks)FCSIndirectStateWithLocations< StateWithLocation >
CleanState()FCSIndirectStateWithLocations< StateWithLocation >
Compare(const FCSStateWithLocations *State)FCSIndirectStateWithLocations< StateWithLocation >
Copy(FCSStateWithLocations *State)FCSIndirectStateWithLocations< StateWithLocation > [virtual]
EmptyFreecell(int Freecell)FCSIndirectStateWithLocations< StateWithLocation >
FCSIndirectStateWithLocations()FCSIndirectStateWithLocations< StateWithLocation >
FlipStackCard(int Stack, int Card)FCSIndirectStateWithLocations< StateWithLocation >
GetFoundation(int Foundation)FCSIndirectStateWithLocations< StateWithLocation >
GetFreecellCard(int Freecell)FCSIndirectStateWithLocations< StateWithLocation >
GetFreecellCardNumber(int Freecell)FCSIndirectStateWithLocations< StateWithLocation >
GetFreecellCardSuit(int Freecell)FCSIndirectStateWithLocations< StateWithLocation >
GetStackCard(int Stack, int Card)FCSIndirectStateWithLocations< StateWithLocation >
GetStackCardNumber(int Stack, int Card)FCSIndirectStateWithLocations< StateWithLocation >
GetStackCardSuit(int Stack, int Card)FCSIndirectStateWithLocations< StateWithLocation >
GetStackLength(int Stack)FCSIndirectStateWithLocations< StateWithLocation >
GetState()FCSIndirectStateWithLocations< StateWithLocation >
IncrementFoundation(int Foundation)FCSIndirectStateWithLocations< StateWithLocation >
Initialize(int NumberOfStacks)FCSIndirectStateWithLocations< StateWithLocation >
m_StateFCSIndirectStateWithLocations< StateWithLocation >
PopStackCard(int Stack, FCSCard *Card)FCSIndirectStateWithLocations< StateWithLocation >
PushCardIntoStack(int DestStack, FCSCard *Card)FCSIndirectStateWithLocations< StateWithLocation >
PushStackCardIntoStack(int DestStack, int SrcStack, int SrcCard)FCSIndirectStateWithLocations< StateWithLocation >
PutCardInFreecell(int Freecell, FCSCard *Card)FCSIndirectStateWithLocations< StateWithLocation >
SetFoundation(int Foundation, char Value)FCSIndirectStateWithLocations< StateWithLocation >
~FCSIndirectStateWithLocations()FCSIndirectStateWithLocations< StateWithLocation > [virtual]


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