CacheStacks(AFCSGenericStackStorage *Storage, int StackNumber) | FCSIndirectStateWithLocations< FCSTalonStateWithLocations > | [virtual] |
CacheTalonStacks(FCInternalHash< FCSTalonStateData, void > *TalonHash) | FCSIndirectTalonStateWithLocations | [virtual] |
CanonizeState(int NumberOfFreecells, int NumberOfStacks) | FCSIndirectStateWithLocations< FCSTalonStateWithLocations > | [virtual] |
CheckStateValidity(int NumberOfFreecells, int NumberOfStacks, int NumberOfDecks, FCSCard **MisplacedCard, FCSTalonType TalonType) | FCSTalonStateWithLocations | [virtual] |
CleanState() | FCSIndirectTalonStateWithLocations | [virtual] |
Compare(const FCSStateWithLocations *State) | FCSIndirectStateWithLocations< FCSTalonStateWithLocations > | [virtual] |
Copy(FCSStateWithLocations *State) | FCSIndirectTalonStateWithLocations | [virtual] |
CreateInitialState(const char *String, int NumberOfFreecells, int NumberOfStacks, int NumberOfDecks, FCSTalonType TalonType) | FCSTalonStateWithLocations | [static] |
FCSStateWithLocations::CreateInitialState(const char *String, int NumberOfFreecells, int NumberOfStacks, int NumberOfDecks) | FCSStateWithLocations | [static] |
CreateTalons(int NumberOfTalons) | FCSIndirectTalonStateWithLocations | [virtual] |
DecrementKlondikeTalonStack() | FCSIndirectTalonStateWithLocations | [virtual] |
EmptyFreecell(int Freecell) | FCSIndirectStateWithLocations< FCSTalonStateWithLocations > | [virtual] |
FCSIndirectStateWithLocations() | FCSIndirectStateWithLocations< FCSTalonStateWithLocations > | |
FCSIndirectTalonStateWithLocations() | FCSIndirectTalonStateWithLocations | |
FCSStateWithLocations() | FCSStateWithLocations | [protected] |
FCSTalonStateWithLocations() | FCSTalonStateWithLocations | |
FlipStackCard(int Stack, int Card) | FCSIndirectStateWithLocations< FCSTalonStateWithLocations > | [virtual] |
GetFoundation(int Foundation) | FCSIndirectStateWithLocations< FCSTalonStateWithLocations > | [virtual] |
GetFreecellCard(int Freecell) | FCSIndirectStateWithLocations< FCSTalonStateWithLocations > | [virtual] |
GetFreecellCardNumber(int Freecell) | FCSIndirectStateWithLocations< FCSTalonStateWithLocations > | [virtual] |
GetFreecellCardSuit(int Freecell) | FCSIndirectStateWithLocations< FCSTalonStateWithLocations > | [virtual] |
GetStackCard(int Stack, int Card) | FCSIndirectStateWithLocations< FCSTalonStateWithLocations > | [virtual] |
GetStackCardNumber(int Stack, int Card) | FCSIndirectStateWithLocations< FCSTalonStateWithLocations > | [virtual] |
GetStackCardSuit(int Stack, int Card) | FCSIndirectStateWithLocations< FCSTalonStateWithLocations > | [virtual] |
GetStackLength(int Stack) | FCSIndirectStateWithLocations< FCSTalonStateWithLocations > | [virtual] |
GetState() | FCSIndirectStateWithLocations< FCSTalonStateWithLocations > | [virtual] |
GetTalon(int Position) | FCSTalonStateWithLocations | [virtual] |
GetTalonData() | FCSIndirectTalonStateWithLocations | [virtual] |
IncrementFoundation(int Foundation) | FCSIndirectStateWithLocations< FCSTalonStateWithLocations > | [virtual] |
Initialize(int NumberOfStacks) | FCSIndirectTalonStateWithLocations | [virtual] |
m_Depth | FCSStateWithLocations | |
m_FreecellLocations | FCSStateWithLocations | |
m_MovesToParent | FCSStateWithLocations | |
m_Parent | FCSStateWithLocations | |
m_StackLocations | FCSStateWithLocations | |
m_State | FCSIndirectStateWithLocations< FCSTalonStateWithLocations > | |
m_TalonData | FCSIndirectTalonStateWithLocations | [protected] |
m_Visited | FCSStateWithLocations | |
m_VisitIterations | FCSStateWithLocations | |
PopStackCard(int Stack, FCSCard *Card) | FCSIndirectStateWithLocations< FCSTalonStateWithLocations > | [virtual] |
PushCardIntoStack(int DestStack, FCSCard *Card) | FCSIndirectStateWithLocations< FCSTalonStateWithLocations > | [virtual] |
PushStackCardIntoStack(int DestStack, int SrcStack, int SrcCard) | FCSIndirectStateWithLocations< FCSTalonStateWithLocations > | [virtual] |
PutCardInFreecell(int Freecell, FCSCard *Card) | FCSIndirectStateWithLocations< FCSTalonStateWithLocations > | [virtual] |
SetFoundation(int Foundation, char Value) | FCSIndirectStateWithLocations< FCSTalonStateWithLocations > | [virtual] |
StateAsString(char *String, FCSDebugDisplayInfo *DebugInfo) | FCSTalonStateWithLocations | [virtual] |
~FCSIndirectStateWithLocations() | FCSIndirectStateWithLocations< FCSTalonStateWithLocations > | [virtual] |
~FCSIndirectTalonStateWithLocations() | FCSIndirectTalonStateWithLocations | [virtual] |
~FCSStateWithLocations() | FCSStateWithLocations | [virtual] |
~FCSTalonStateWithLocations() | FCSTalonStateWithLocations | [virtual] |