CheckStateEnd(FCSStateWithLocations **NewStateWithLocations, FCSStateWithLocations *StateWithLocations, FCSDerivedStatesList **DerivedStateList, FCSMoveStack **Move, FCSMove **TempMove, int depth, FCSStateSolvingReturnCodes *ReturnCode) | FCSOptimizeSolvingAlgorithm< SolvingAlgorithmType > | [inline, protected, virtual] |