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MiscFreecellGameBoards.h

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00001 #ifndef MISC_FREECELL_GAME_BOARDS_H
00002 #define MISC_FREECELL_GAME_BOARDS_H
00003 
00011 
00012 #include "AFreecellGameBoard.h"
00013 
00015 class MicrosoftFreecellGameBoard : public AFreecellGameBoard
00016 {
00017 public:
00019     MicrosoftFreecellGameBoard(bool Display10AsT);
00021     virtual ~MicrosoftFreecellGameBoard();
00022 
00027     virtual void Shuffle(int Seed);
00028 
00032     virtual void Deal(char* GameBoard);
00033 
00037     virtual int GetGameBoardSize();
00038 };
00039 
00044 class GnomeFreecellGameBoard : public MicrosoftFreecellGameBoard
00045 {
00046 public:
00048     GnomeFreecellGameBoard(bool Display10AsT);
00050     virtual ~GnomeFreecellGameBoard();
00051 
00056     virtual void Shuffle(int Seed);
00057 };
00058 
00062 class AisleRiotGameBoard : public AFreecellGameBoard
00063 {
00064 public:
00066     virtual ~AisleRiotGameBoard();
00067 
00068 /***************************
00069 When I figure out what the algorithm for the UNIX srandom/random, I'll write
00070 the appropriate functions for the shuffle algorithm
00071 ***************************/
00076     virtual void Shuffle(int Seed);
00077 
00081     virtual int GetGameBoardSize() = 0;
00082 
00083 protected:
00085     AisleRiotGameBoard(bool Display10AsT);
00087     AisleRiotGameBoard();
00088 };
00089 
00091 class AisleRiotFreecellGameBoard : public AisleRiotGameBoard
00092 {
00093 public:
00095     AisleRiotFreecellGameBoard(bool Display10AsT);
00097     virtual ~AisleRiotFreecellGameBoard();
00098 
00102     virtual void Deal(char* GameBoard);
00103 
00107     virtual int GetGameBoardSize();
00108 };
00109 
00111 class AisleRiotKlondikeGameBoard : public AisleRiotGameBoard
00112 {
00113 public:
00115     AisleRiotKlondikeGameBoard(bool Display10AsT);
00117     ~AisleRiotKlondikeGameBoard();
00118 
00122     virtual void Deal(char* GameBoard);
00123 
00127     virtual int GetGameBoardSize();
00128 };
00129 
00131 class AisleRiotEightOffGameBoard : public AisleRiotGameBoard
00132 {
00133 public:
00135     AisleRiotEightOffGameBoard(bool Display10AsT);
00137     virtual ~AisleRiotEightOffGameBoard();
00138 
00142     virtual void Deal(char* GameBoard);
00143 
00147     virtual int GetGameBoardSize();
00148 };
00149 
00151 class AisleRiotSeahavenTowersGameBoard : public AisleRiotGameBoard
00152 {
00153 public:
00155     AisleRiotSeahavenTowersGameBoard(bool Display10AsT);
00157     virtual ~AisleRiotSeahavenTowersGameBoard();
00158 
00162     virtual void Deal(char* GameBoard);
00163 
00167     virtual int GetGameBoardSize();
00168 };
00169 
00171 class AisleRiotBeleagueredCastleGameBoard : public AisleRiotGameBoard
00172 {
00173 public:
00175     AisleRiotBeleagueredCastleGameBoard(bool Display10AsT);
00177     virtual ~AisleRiotBeleagueredCastleGameBoard();
00178 
00179     /***************************
00180     When I figure out what the algorithm for the UNIX srandom/random, I'll write
00181     the appropriate functions for the shuffle algorithm
00182     ***************************/
00186     virtual void Deal(char* GameBoard);
00187 
00191     virtual int GetGameBoardSize();
00192 
00193 protected:
00197     virtual int GetNumberOfCardsInDeck();
00198 };
00199 
00200 
00201 #endif

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