#include <FCSDebugDisplayInfo.h>
Public Member Functions | |
| FCSDebugDisplayInfo () | |
| Constructor. | |
| virtual | ~FCSDebugDisplayInfo () |
| Destructor. | |
| virtual void | Display (FCStateType StateType, int NumberOfIterations, int Depth, FCSStateWithLocations *StateWithLocations, int ParentNumberOfIterations, int StoredStates) |
| Display a state with all debugging information selected. | |
Public Attributes | |
| bool | m_DisplayDebug |
| Flag that determines displaying debug information. | |
| int | m_DisplayDebugOptions |
| Contains all the flags used for debug information. | |
| int | m_NumberOfFreecells |
| Number of freecells in the game. | |
| int | m_NumberOfStacks |
| Number of stacks in the game. | |
| int | m_NumberOfDecks |
| Number of decks in the game. | |
| FCSTalonType | m_TalonType |
| Talon type for the game. | |
| ofstream | Write |
| File being written to. | |
Definition at line 37 of file FCSDebugDisplayInfo.h.
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Definition at line 31 of file FCSDebugDisplayInfo.cpp. References FCSStateWithLocations::CheckStateValidity(), DEBUG_DISPLAY_10_AS_T, DEBUG_DISPLAY_PARENT_ITERATIONS, DEBUG_ITERATIVE_STATE_OUTPUT, m_DisplayDebug, m_DisplayDebugOptions, m_NumberOfDecks, m_NumberOfFreecells, m_NumberOfStacks, m_TalonType, FCSCard::Perl2User(), FCSStateWithLocations::StateAsString(), and Write. |
1.4.4