#include <FCPresets.h>
Public Member Functions | |
void | ApplyPresetID (FCSPresetID Id) |
Given a preset ID, fill in the preset game information. | |
Static Public Member Functions | |
static FCSPreset * | GetPresetInfo (const char *Name) |
Given a game name, get the preset game information. | |
Public Attributes | |
FCSPresetID | m_PresetID |
preset ID for a game | |
int | m_NumberOfFreecells |
Number of freecells in the game. | |
int | m_NumberOfStacks |
Number of stacks in the game. | |
int | m_NumberOfDecks |
Number of decks in the game. | |
BuildSequenceByEnum | m_SequencesAreBuiltBy |
How sequences are built in the game. | |
bool | m_UnlimitedSequenceMove |
Whether sequence moves are unlimited in the game. | |
FCEmptyStacksFillType | m_EmptyStacksFill |
How empty stacks are filled in the game. | |
FCSTalonType | m_TalonType |
Type of talon, if any. | |
char | m_TestOrder [FCS_TESTS_NUM *3+1] |
The order to do tests to solve the game. |
Definition at line 43 of file FCPresets.h.
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Definition at line 330 of file FCPresets.cpp. References m_EmptyStacksFill, m_NumberOfDecks, m_NumberOfFreecells, m_NumberOfStacks, m_PresetID, m_SequencesAreBuiltBy, m_TalonType, m_TestOrder, and m_UnlimitedSequenceMove. Referenced by GetPresetInfo(). |
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Definition at line 317 of file FCPresets.cpp. References ApplyPresetID(), and FCSPresetName::GetPresetID(). Referenced by FCCommandLineArguments::Verify(). |